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You make sure that the XP rewarded for killing or grinding does NOT give an unfair advantage over other ways of earning XP. What you want to do is use math, which is relatively simple. You don't want to design a game in such a way as to tell players they shouldn't do what they want to have fun with, because it won't pay off. That's indicative of controlling design behavior, which is never a wise choice. I guess it is very tough if you give XP for combat, to reward the none combat oriented characters in a proper way, as to not favour the "kill everything" approach. In this case, it turns out to have been the right attitude, because it's actually a bit better than I expected - and I'm pleasantly surprised. It wasn't a game that was particularly high on my list - and I know Obsidian enough to understand I shouldn't let myself get hyped about a game they've made. But details are what I like to avoid until release is very close.įor PoE, it hasn't been that hard. I find a "little knowledge" goes a long way to sidestep disappointment - because I tend to hype myself based on the potential of a game, and they invariably fail to even get close to that potential.Īs such, I like to know a little bit about the weaknesses and what I can realistically expect in terms of scope and features. But I'm getting very good at not knowing much, but I always end up knowing a little bit. Well, for me it is - as the temptation is just too great. I'm trying to preserve that feeling of knowing very little about the game, reading the manual, and then jumping right in without having any pre-conceived builds or meta-knowledge available.ĭefinitely the best way to experience a game, though it's excessively hard to achieve if you like to surf and you're curious about gaming in general :) I've deliberately avoided most PoE gameplay and mechanics spoilers before I start.
PILLARS OF ETERNITY MELEE CIPHER BUILD PC
My inner tree-hugger always goes for a druid PC in the first playthru on any games that have them.
PILLARS OF ETERNITY MELEE CIPHER BUILD FULL
I love the idea of combat not being the focus, but when you design your game to be full of encounters - it's a pretty stupid way of making fights even less entertaining.ĭefinitely a druid. They like to be different "just because" sometimes. Probably not, though - as it seems like such a typical Obsidian thing to do. I'm still hoping that's some kind of BB thing, and they end up changing that for release. I always go exploring as soon as I can, and I love to build my characters through fighting and questing at my own pace, as I see fit. I also think the design decision to not grant XP for winning battles is stupid and directly counter to one of the most entertaining aspects of the original Baldur's Gate. I agree that's a strange (and very bad) design decision, if true. Not entirely sure, but the skills were melee oriented. Yes, I tried a Cipher briefly - because I love the concept of a psionicist - and it did, indeed, seem like they want them to be melee characters. It doesn't matter which character initiates a conversation - which confused me in the beginning.
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So… not sure yet.īased on my experience from the BB, only the main character has a say when it comes to dialogues. Unfortunately, psionicists in this game seem to be melee fighters for some reason, which is not really my cup of tea and a fairly strange design choice IMHO. That was my character in the Vanguard - Saga of heroes beta back then: a Raki (=cat) psionicist. As it is now, the others won't have any say?Īs for my first main character, I'm thinking of going with an Orlan Cipher called Arhu Calin, focusing on science, lore or stealth. I'd prefer to make different characters the current leader based on situation (ranger in the woods, rogue in town alleys). Even then, from what I've read, you'd still have only one main character that's used for talent checks etc., which would kinda defeat part of the purpose of having a custom party. So I'll probably go with one main-character for the first run-through to absorb the lore and make a custom 3-characters or 4-characters party on a later run. I prefer doing my own party, too, but - like in the Baldur's Gate games - I feel like I'd miss out on party banter and interactions.
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I'm not going to play on release day (still busy with MMX and others), but I've been planning, of course, which is normally half the game for me.